Add Defeating Fast Decks in Tower Rush

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<br>There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.<br>
<br>This article details the exact tactical adjustments and mental fortitude required to completely shut down the fastest players in the game.<br>
Breaking Their Momentum
<br>The primary win condition of any Cycle deck is out-pacing your specific defensive counter.<br>
<br>By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.<br>
Never over-defend a fast push.If they try to snipe your Cannon with a Magic Archer from the river, kill the Archer instantly.Always pull their fast units to the center of the map.
Surviving Until Overtime
<br>Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.<br>
<br>You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.<br>
Anti-Speed PlayExecutionThe High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal GhostThe Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade
Staying Zen
<br>Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.<br>
<br>Speed is an illusion if it crashes into an unmovable object.<br>
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