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Announced in 2016, Gym is an open-source Python library developed to help with the advancement of support knowing algorithms. It aimed to standardize how environments are specified in [AI](http://fangding.picp.vip:6060) research, making released research study more quickly reproducible [24] [144] while [offering](https://feniciaett.com) users with a basic user interface for connecting with these environments. In 2022, new advancements of Gym have been relocated to the library Gymnasium. [145] [146]
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Gym Retro
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Released in 2018, Gym Retro is a platform for reinforcement knowing (RL) research on computer game [147] utilizing RL algorithms and study generalization. Prior RL research focused mainly on enhancing representatives to fix single tasks. Gym Retro provides the capability to generalize in between games with similar principles however various looks.
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RoboSumo
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Released in 2017, RoboSumo is a virtual world where humanoid metalearning robotic representatives initially do not have knowledge of how to even stroll, but are offered the goals of finding out to move and to push the opposing agent out of the ring. [148] Through this adversarial learning procedure, the [representatives learn](http://xunzhishimin.site3000) how to adapt to [altering conditions](https://www.medexmd.com). When an agent is then removed from this virtual environment and [setiathome.berkeley.edu](https://setiathome.berkeley.edu/view_profile.php?userid=11860868) placed in a brand-new virtual environment with high winds, the agent braces to remain upright, suggesting it had found out how to balance in a [generalized method](http://154.9.255.1983000). [148] [149] OpenAI's [Igor Mordatch](https://gitea.nafithit.com) argued that competitors in between agents could create an intelligence "arms race" that could increase a representative's ability to work even outside the context of the competition. [148]
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OpenAI 5
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OpenAI Five is a team of five OpenAI-curated bots utilized in the competitive five-on-five Dota 2, that learn to play against human gamers at a high skill level entirely through experimental algorithms. Before ending up being a team of 5, the very first public presentation occurred at The International 2017, the annual best champion tournament for the video game, where Dendi, an expert Ukrainian gamer, lost against a bot in a live one-on-one match. [150] [151] After the match, CTO Greg Brockman explained that the bot had learned by playing against itself for 2 weeks of actual time, which the knowing software application was an action in the direction of developing software application that can deal with intricate jobs like a cosmetic surgeon. [152] [153] The system utilizes a type of support learning, as the bots discover gradually by playing against themselves numerous times a day for months, and are rewarded for actions such as killing an enemy and taking map goals. [154] [155] [156]
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By June 2018, the capability of the [bots broadened](https://git.yuhong.com.cn) to play together as a full team of 5, and they had the ability to beat groups of amateur and semi-professional players. [157] [154] [158] [159] At The International 2018, OpenAI Five played in two exhibition matches against professional gamers, but ended up losing both [video games](http://175.24.174.1733000). [160] [161] [162] In April 2019, OpenAI Five beat OG, the reigning world champions of the game at the time, 2:0 in a live exhibition match in San Francisco. [163] [164] The bots' final public appearance came later that month, where they played in 42,729 overall games in a four-day open online competition, winning 99.4% of those video games. [165]
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OpenAI 5's mechanisms in Dota 2's bot gamer reveals the obstacles of [AI](http://yezhem.com:9030) systems in multiplayer online fight arena (MOBA) video games and how OpenAI Five has actually shown making use of deep reinforcement learning (DRL) representatives to attain superhuman [proficiency](https://laviesound.com) in Dota 2 matches. [166]
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Dactyl
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Developed in 2018, Dactyl uses [device discovering](http://isarch.co.kr) to train a Shadow Hand, a human-like robotic hand, to manipulate physical things. [167] It finds out entirely in simulation using the same RL algorithms and training code as OpenAI Five. OpenAI tackled the item orientation issue by using domain randomization, a simulation method which exposes the student to a range of experiences instead of trying to fit to reality. The set-up for Dactyl, aside from having [movement tracking](http://lesstagiaires.com) cameras, likewise has RGB video cameras to permit the robotic to manipulate an approximate item by seeing it. In 2018, OpenAI showed that the system was able to manipulate a cube and an octagonal prism. [168]
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In 2019, OpenAI showed that Dactyl could resolve a Rubik's Cube. The robotic had the ability to fix the puzzle 60% of the time. Objects like the Rubik's Cube introduce complex physics that is harder to design. OpenAI did this by enhancing the robustness of Dactyl to perturbations by [utilizing Automatic](https://gitea.cisetech.com) [Domain Randomization](https://git.agent-based.cn) (ADR), a simulation method of producing gradually more challenging environments. ADR varies from manual domain randomization by not requiring a human to define randomization ranges. [169]
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API
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In June 2020, OpenAI revealed a multi-purpose API which it said was "for accessing new [AI](http://120.48.7.250:3000) models established by OpenAI" to let developers contact it for "any English language [AI](https://careers.synergywirelineequipment.com) task". [170] [171]
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Text generation
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The company has popularized generative pretrained transformers (GPT). [172]
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OpenAI's original [GPT model](https://www.netrecruit.al) ("GPT-1")
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The initial paper on generative pre-training of a transformer-based language design was composed by Alec Radford and his coworkers, and published in preprint on [OpenAI's website](https://www.nc-healthcare.co.uk) on June 11, 2018. [173] It demonstrated how a generative model of language might obtain world knowledge and process long-range dependencies by pre-training on a varied corpus with long stretches of contiguous text.
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GPT-2
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Generative Pre-trained Transformer 2 ("GPT-2") is an unsupervised transformer language design and the successor to OpenAI's initial GPT model ("GPT-1"). GPT-2 was revealed in February 2019, with only limited demonstrative versions at first released to the public. The full version of GPT-2 was not right away launched due to issue about prospective misuse, consisting of applications for composing fake news. [174] Some experts expressed uncertainty that GPT-2 postured a significant danger.
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In reaction to GPT-2, the Allen Institute for Artificial Intelligence reacted with a tool to spot "neural fake news". [175] Other scientists, such as Jeremy Howard, cautioned of "the innovation to totally fill Twitter, email, and the web up with reasonable-sounding, context-appropriate prose, which would drown out all other speech and be difficult to filter". [176] In November 2019, OpenAI launched the total version of the GPT-2 language model. [177] Several sites host interactive demonstrations of various instances of GPT-2 and other transformer models. [178] [179] [180]
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GPT-2's authors argue without supervision language designs to be general-purpose learners, shown by GPT-2 attaining advanced precision and perplexity on 7 of 8 zero-shot tasks (i.e. the design was not additional trained on any task-specific input-output examples).
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The corpus it was trained on, called WebText, contains somewhat 40 gigabytes of text from URLs shared in Reddit submissions with a minimum of 3 upvotes. It prevents certain concerns encoding vocabulary with word tokens by utilizing byte pair encoding. This allows representing any string of characters by encoding both specific characters and multiple-character tokens. [181]
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GPT-3
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First explained in May 2020, Generative Pre-trained [a] Transformer 3 (GPT-3) is a not being watched transformer language model and the follower to GPT-2. [182] [183] [184] OpenAI stated that the full variation of GPT-3 contained 175 billion specifications, [184] 2 orders of magnitude bigger than the 1.5 billion [185] in the complete variation of GPT-2 (although GPT-3 models with as few as 125 million criteria were also trained). [186]
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OpenAI specified that GPT-3 [prospered](http://ep210.co.kr) at certain "meta-learning" tasks and could generalize the purpose of a single input-output pair. The GPT-3 release paper gave examples of translation and cross-linguistic transfer knowing in between English and Romanian, and in between English and German. [184]
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GPT-3 considerably enhanced benchmark results over GPT-2. OpenAI warned that such scaling-up of [language designs](https://git.adminkin.pro) could be approaching or coming across the essential ability constraints of predictive language models. [187] Pre-training GPT-3 required numerous thousand petaflop/s-days [b] of calculate, compared to tens of petaflop/s-days for the full GPT-2 model. [184] Like its predecessor, [174] the GPT-3 trained design was not instantly released to the general public for issues of possible abuse, although OpenAI prepared to permit gain access to through a paid cloud API after a two-month complimentary [personal](http://124.222.181.1503000) beta that began in June 2020. [170] [189]
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On September 23, 2020, GPT-3 was certified exclusively to Microsoft. [190] [191]
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Codex
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Announced in mid-2021, Codex is a descendant of GPT-3 that has additionally been trained on code from 54 million GitHub repositories, [192] [193] and is the [AI](http://git.acdts.top:3000) powering the code autocompletion tool GitHub Copilot. [193] In August 2021, an API was released in personal beta. [194] According to OpenAI, the design can produce working code in over a dozen programming languages, most successfully in Python. [192]
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Several issues with glitches, design defects and security vulnerabilities were mentioned. [195] [196]
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GitHub Copilot has actually been accused of producing copyrighted code, with no author attribution or license. [197]
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OpenAI announced that they would discontinue support for Codex API on March 23, 2023. [198]
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GPT-4
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On March 14, 2023, OpenAI revealed the release of Generative Pre-trained Transformer 4 (GPT-4), capable of accepting text or image inputs. [199] They revealed that the upgraded innovation passed a simulated law school bar examination with a rating around the top 10% of test takers. (By contrast, GPT-3.5 scored around the bottom 10%.) They said that GPT-4 could also read, analyze or create approximately 25,000 words of text, and write code in all major programs languages. [200]
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Observers reported that the iteration of ChatGPT utilizing GPT-4 was an improvement on the previous GPT-3.5-based model, with the caution that GPT-4 retained some of the issues with earlier revisions. [201] GPT-4 is also capable of taking images as input on ChatGPT. [202] OpenAI has actually decreased to reveal numerous technical details and statistics about GPT-4, such as the precise size of the design. [203]
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GPT-4o
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On May 13, 2024, OpenAI announced and launched GPT-4o, which can process and generate text, images and audio. [204] GPT-4o attained modern lead to voice, multilingual, and vision criteria, setting new records in audio speech recognition and translation. [205] [206] It scored 88.7% on the Massive Multitask Language Understanding (MMLU) benchmark compared to 86.5% by GPT-4. [207]
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On July 18, 2024, OpenAI released GPT-4o mini, a smaller sized variation of GPT-4o changing GPT-3.5 Turbo on the ChatGPT user interface. Its API costs $0.15 per million input tokens and $0.60 per million output tokens, compared to $5 and $15 respectively for [forum.batman.gainedge.org](https://forum.batman.gainedge.org/index.php?action=profile
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