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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+The Elo System Adapted
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The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+Understand that a 50% win rate is normal.Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.Losing streaks are also self-correcting.
+The Problem of Card Levels
+
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://git.f4e.lol/michaelarthur/tower-rush3097/wiki/The-Role-of-RNG-in-Tower-Rush-Games) games feature upgradeable cards.
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However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
+Matchmaking FactorImportance LevelElo RatingAbsolute Highest PriorityAccount StrengthSecondary Priority
+The Esports Standard
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Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
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